Role: VFX Artist & Opening Title Sequence
I was responsible for creating all VFX assets across all game levels, building upon the signature stylization of the previous game. Work includes collaborating with the Art Director & designers to establish needs for gameplay moments and the VFX solutions, handling the VFX pipeline from start to finish including modeling, textures, shaders, particle systems, and implementation, ensuring proper optimization of all assets for a mobile platform.
I was also in charge of creating the visuals for the game's signature opening title sequence. This includes storyboarding, visual explorations, modeling of additional necessary assets, VFX, and animation of all non-character elements, adjusting to changes in song lyrics and music as the song was developed. I iterated on feedback from the Art Director, Narrative Lead, and CEO to create a title sequence that fans of the first entry in the series would love.
I also consulted on the original opening title sequence for the first "I Expect You To Die", creating mockups in After Effects like these to help visualize possibilities for certain scenes. The intro earned an honorable mention in Art of the Title for Top 10 Title Sequences of 2016. 

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