Role: VFX Artist
Responsible for creating stylized reactive magic & blood VFX, adapting to a previously-established art style. Created VFX for magical traps and interactions, including modeling, shader work, particle systems within Niagara, custom modules, vertex painting characters, and implementation in Blueprints. Optimization and performance were a big focus as well, for scalability of traps using VFX, and running on a mobile platform.