Role: VFX Artist & Opening Title Sequence
I was responsible for creating all VFX assets across all game levels, while upholding the signature stylization of the previous two games. Work includes collaborating with the Art Director & designers to establish needs for gameplay moments and the VFX solutions, handling the VFX pipeline from start to finish including modeling, textures, shaders, particle systems, and implementation, ensuring proper optimization of all assets for a mobile platform.
I was also in charge of creating the visuals for the game's signature opening title sequence. This includes storyboarding, visual explorations, modeling of additional necessary assets, shader work, VFX, and animation of all non-character elements, adjusting to changes in song lyrics and music as the song was developed. I iterated on feedback from the Art Director, Narrative Lead, and CEO to create a title sequence that fans of the franchise would love. 
I talk more about the creation of the opening title sequence in the Schell Games Livestream, Celebrating I Expect You To Die 3: Cog In The Machine.

More in Portfolio:

Back to Top